Forgettable Tale of a Drunken Dwarf
Starting Point: The Black Guard HQ in Keldagrim
Description: Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focussing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location. Veldaban, the Commander of the Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious. The problem is, the only lead he's got is an extremely drunken and kebab obsessed dwarf! Use your farming and brewing abilities to your advantage, then prepare to be perplexed by puzzles as you follow the trail to the Red Axe...
Requirements:Must have completed The Giant Dwarf, The Fishing Contest, 17 farming and 22 cooking.
Difficulty:Easy
Items Needed:4 beers 2 kebabs 2 buckets of water pot 2 barley malt 2k coins
Reward:2QP, 5000 Farming and Cooking Experience, 2 Mature Dwarven Stouts
Talk to the black guard captain and you will be commanded to help find what happened to the red axe.
You will be teleported to the dwarfs home. Talk about red axe to him and he will ask for a beer. He will ask for a stronger beer and tells you of one such ale.
Now he gives you a seed and tells you his drinking buddies have 3 other ones. Now head to the bar just south of the bank and talk to the dwarf in the bar and then use a beer on him to get another seed.
Now talk to the Rowdy dwarf near the mine carts. He will tell you ask you for an item get it but you can't log out until you give it to him. Otherwise he will change his requested item.
Now use the mine cart to go out to the white wolf mountain and talk to the drunk engineer. For a dwarven stout and a promise to return the seed (lol) he will give you a seed.
Now go back to the Dwarf city and talk to the gardener in the plaza across from the bank. He will tell you to plant the seeds in the special patch. Do this then log out and do something with your life.
Come back after about 10 mins and pick the hops and go to the fermenting vat in the other side of the city and start the fermenting. Yet again do something useful with yourself for 10 mins then get the beer and give it to the dwarf.
He will suddenly tell you about the red axe's plan and where they are hiding.
Now go to the mine cart launching area and talk to the mine cart manager guy and ask about the boarded up door.
Now make your way to the company manager that you used for the first quest in this series and tell him about what you have to do.
Now go into the door that was just opened. In lack of pictures i can only explain what to do for the first 2 and the third one your on your own for.
Use your tiles that you have to manoeuvre your way to the different blue marks you need to get to the red x
Do this 3 times (the last time there are no markers) and then you will see a funny cut scene.
Now talk to the black guard captain and...
CONGRATULATIONS! QUEST COMPLETE!
Quest guide written by Happyisgood.